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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
King Kobrah
SyNergy Gaming
70
|
Posted - 2013.03.25 22:44:00 -
[1] - Quote
AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. |
King Kobrah
SyNergy Gaming
70
|
Posted - 2013.03.25 22:53:00 -
[2] - Quote
DJINN Marauder wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. Impossible to counter? Lol. And since when do OBs not register on the maps? Ever try to drop an OB on top of those huge towers on the 4 point skirmish map? they go right though and register no damage to anyone up there. i've caught kids camping those towers with Thale's sniper rifles and OB'd them only to watch every strike go THROUGH the building rather than hit the top.
EDIT: I say impossible to counter because it's a one hit kill regardless of how much shields/armor i'm stacking. if i get shot with an officer sniper, he's not going to break my shields, and I can run into cover and hide. If I get hit by a militia forge gun from miles away, I'm dead with absolutely no recourse. |
King Kobrah
SyNergy Gaming
71
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Posted - 2013.03.25 23:02:00 -
[3] - Quote
Laheon wrote:OB's are currently bugged, I think. They don't register on people standing on top of buildings, but they do register to people standing underneath them.
I've taken out a forge gunner with my AR before, at fairly close range, before he could charge it up. Not really too difficult. If he misses the first time, then he's dead. Oh, and knowing when to jump is essential. Listen to the charge-up noise. If he's at close range I'm going to turn him into swiss cheese with my duvolle, that is not an issue. Any heavy up close with a forge gun is going to get annihilated. I'm taking about the semensilo heavies that sit on top of the tallest structures in the game and shoot down at people with the forge gun. |
King Kobrah
SyNergy Gaming
71
|
Posted - 2013.03.25 23:03:00 -
[4] - Quote
gbghg wrote:Shadowswipe wrote:Forge guns do need an adjustment as they can be used to snipe infantry. The lore goes they are miner tools adapted for combat, I am assuming they shouldn't be that accurate from long ranges. But that is not the case for the advanced forge guns for sure.
What I propose for a change is, if its not a direct hit, infantry doesn't take 1 shot kill dmg and are knocked back. As the heavy tanks have more mass, they can't absorb the dmg by being pushed around. This means it still does full splash dmg to tanks as they can't rid the shockwave away from the dmg. This could also lead to some fun combat mechanics where forge gunners don't kill ledge monkeys, but instead push them off their high perches to possibly fall to their death. But it's basically a railgun, those things are a OHK on any human target, the things working fine right now. Actually, a proto heavy can obtain enough shields and armor to take a direct shot from a militia forge gun and keep on truckin' |
King Kobrah
SyNergy Gaming
71
|
Posted - 2013.03.25 23:05:00 -
[5] - Quote
Kovak Therim wrote:Don't stand still. I move around more than a dude tweaking out on methamphetamines, moving or not they still have all day long to line up their shot from the tallest structures in the game. |
King Kobrah
SyNergy Gaming
72
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Posted - 2013.03.25 23:14:00 -
[6] - Quote
I'm perfectly okay with railguns killing me in one hit, they're giant installiations not camping ontop of the tallest towers to exploit the OB-immune glitch. No sniper can kill my tanked protosuit in one hit, so that's not an issue for me. Even if they take me down to 50 armor, AT LEAST I KNOW THERE'S SOMEONE SNIPING AND I SHOULD MOVE INTO COVER
you have no idea how infuriating it is to go 20/0 to start a game, only to suddenly drop dead when there's nobody around you, and then an AV weapon comes up on the kill log.
goddamn cuntcream milita forge gun snipers |
King Kobrah
SyNergy Gaming
72
|
Posted - 2013.03.25 23:16:00 -
[7] - Quote
Disturbingly Bored wrote:So... you want to nerf a gun because of poor map design?
Can we just fix the map problem instead? Or make OBs do what they're supposed to?
(On a side note, if this really is a troll: expertly done, sir. Expertly done.) I hope free beers is taking some notes. |
King Kobrah
SyNergy Gaming
76
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Posted - 2013.03.25 23:34:00 -
[8] - Quote
General Tiberius1 wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. mm, your tears are tasty stop complaining, i miss and i'm ****.ed No, if you miss, you take two steps back out of EVERYONE'S line of fire, reload, and head-glitch yourself some dropsuit kills from the tallest buildings in the game. |
King Kobrah
SyNergy Gaming
76
|
Posted - 2013.03.25 23:36:00 -
[9] - Quote
Kaze Eyrou wrote:ITT: Non-forge gunners explain how mechanics should be to forge gunners. On topic: Seriously though, have you tried to forge gun? Then you will realize how hard it is to kill someone with it. We don't get one-hit kills all the time. Most of the time, it's splash damage. If you have a beefed up dropsuit you won't die to 3 splash damage hits to a forge gun. Besides that, Militia Forges only get 3 shots instead of the standard Forge Gun's 4 shots. And if you somehow got a shot with a forge gun to DIRECTLY hit a MOVING target at MAXIMUM distance... seriously... even if I'M the one that gets killed like that, I give the guy props. Sloth9230 wrote:And your team's snipers couldn't take him out why? This. I don't know how many times I have died to snipers because I stood still thinking that I can hit a person or sniper with just one more second... And the sniper then proves he needs half a second. Besides, I assume you use the Duvolle. When you upgrade Light Weaponry Sharpshooting what do you upgrade? Out of the current 11 weapons you can choose, 6... read MORE THAN HALF of the weapons benefit from that. What about Heavy Weapon Sharpshooting? Oh that's right: TWO. YOU'RE SICK AND TIRED OF LOSING PROTOSUITS BECAUSE YOU WANT TO PUBSTOMP AND THEN WHEN YOU GET KILLED, YOU COME ON THE FORUMS AND COMPLAIN? HARDEN THE **** UP. STOP USING YOUR PRECIOUS SUITS, DEVISE A STRATEGY, AND COUNTER THE FORGE GUNNERS. NOT THAT HARD. OH AND YOU THINK I'M RAGING? NO, I'M JUST USING MY ROYAL CANTERLOT VOICE TO SHOW YOU HOW LOUDLY I'M DRINKING YOUR TEARS. GOOD DAY. What does light weapon sharpshooter have anything to do with camping 500m tall towers with a forge gun? I've used forge guns, they're pretty easy to aim over long distances..the crosshairs aren't too accurate but it's still a lot easier than it should be to take out dropsuits with an anti-vehicle weapon from across the entire map. |
King Kobrah
SyNergy Gaming
75
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Posted - 2013.03.25 23:38:00 -
[10] - Quote
General Tiberius1 wrote:King Kobrah wrote:General Tiberius1 wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. mm, your tears are tasty stop complaining, i miss and i'm ****.ed No, if you miss, you take two steps back out of EVERYONE'S line of fire, reload, and head-glitch yourself some dropsuit kills from the tallest buildings in the game. that's poor map design, don't ask for a nerf on a weapon due to a crappy map set-up If they made it impossible to access areas like mt. Kilimanjaro in Manus and the 6 fuckhuge tall towers in that one skrimish map, it wouldn't be as bad of an issue, but I still have misgivings about an AV weapon able to kill infantry with one loosely aimed shot. |
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King Kobrah
SyNergy Gaming
80
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Posted - 2013.03.25 23:41:00 -
[11] - Quote
Laheon wrote:Kobrah, have to say, you're in violation of the rules.
7. Use of profanity is prohibited. The use of profanity is prohibited on the DUST 514 forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
But apart from that, I don't see anything wrong with forge gun. If I die to one, my fault for standing still for so long. My creative insults aren't profanity, they're new words all together! if CCP feels the need to go through and edit my creative shots at heavies, so be it, but I at least hope they get a chuckle out of it |
King Kobrah
SyNergy Gaming
80
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Posted - 2013.03.25 23:42:00 -
[12] - Quote
General Tiberius1 wrote:The round is traveling at an excess of 7000M/S if it can't kill you in one shot, there's a problem. Then how do you explain a proto heavy that can take a militia forge gun to the chest and not drop? |
King Kobrah
SyNergy Gaming
81
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Posted - 2013.03.25 23:48:00 -
[13] - Quote
Rifter7 wrote:just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? |
King Kobrah
SyNergy Gaming
81
|
Posted - 2013.03.25 23:53:00 -
[14] - Quote
Sloth9230 wrote:King Kobrah wrote:Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? You're really going to hate that plasma cannon... You mean the weapon that shoots out a tracer I'd be able to see coming and avoid? gee that sure does sound a lot worse than instant death from something you can't possibly be prepared for. |
King Kobrah
SyNergy Gaming
81
|
Posted - 2013.03.25 23:59:00 -
[15] - Quote
Buzzwords wrote:i suggested a long time ago that forge guns shouldn't have splash damage. AV weapons just don't need splash.
then revert the current firing cone back to the old horizontally aligned firing... rectangle? (it's the same function as a firing cone but it wasn't round. the crosshairs were a rectangle)
that would keep them about as accurate as they are now, if not more-so against enemy vehicles. (consider their cross section, vehicles are generally wider than they are tall.) while making them less accurate against infantry. (again, consider the cross section, even a heavy is taller than it is wide.) Look, a constructive post! +1 |
King Kobrah
SyNergy Gaming
81
|
Posted - 2013.03.26 00:08:00 -
[16] - Quote
Sloth9230 wrote:King Kobrah wrote:Sloth9230 wrote:King Kobrah wrote:Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? You're really going to hate that plasma cannon... You mean the weapon that shoots out a tracer I'd be able to see coming and avoid? gee that sure does sound a lot worse than instant death from something you can't possibly be prepared for. How do you prepare for any weapon if you don't where they're at? You also said you were moving, the fact that you got killed while spawn camping tells me that you probably weren't moving enough. You know what really annoys me? When my LAV gets taken out by HMGs, ARs, and Mass Drivers. How dare Infantry weapons do damage to a vehicle, that's simply ridiculous! It's very simple. If I see half my shields suddenly taken out, I know it's a sniper, take note of the direction of his shot, and don't give him anything to shoot at anymore. If I see my character suddenly drop dead, with no explosion, no signs of damage or enemy presence, I first break my controller into dozens of tiny pieces, urinate on my PS3, throw it into the microwave for 5 minutes on HIGH, and realize it was a forge gunner that killed me. |
King Kobrah
SyNergy Gaming
82
|
Posted - 2013.03.26 00:21:00 -
[17] - Quote
DJINN Marauder wrote:King Kobrah wrote:Rifter7 wrote:just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? Only a 6 kd? Lol you deserve to be killed by forge gunners would easily be 15+ if i didn't get hit with forge guns on a daily basis |
King Kobrah
SyNergy Gaming
82
|
Posted - 2013.03.26 00:23:00 -
[18] - Quote
General Tiberius1 wrote:King Kobrah wrote:DJINN Marauder wrote:King Kobrah wrote:Rifter7 wrote:just headglitch them or shoot thru railings. the projectiles massive and loves hitting terrain... not to mention its not exactly easy to aim compared to a sniper rifle at those ranges.
if u want to be able to stand out in the open and tank av rounds then i think maybe you should find a different game man.. this one might not be for you. Yeah, you're right, after killing nearly 12,000 people and dying barely over 2,000 times, this game clearly isn't for me. Heaven forbid I complain about an ANTI VEHICLE weapon shooting INFANTRY. The swarm launcher used to be able to be shot at infantry, but it was changed for good reason. Why does the forge gun remain unchanged? Only a 6 kd? Lol you deserve to be killed by forge gunners would easily be 15+ if i didn't get hit with forge guns on a daily basis we TRY to keep you humble, clearly it's failing ever been hit by a forge gun as you're falling out of the MCC on your very first spawn on the game?
neither have I, but I bet it would make me mad enough to make another troll post. |
King Kobrah
SyNergy Gaming
82
|
Posted - 2013.03.26 00:37:00 -
[19] - Quote
Knight SoIaire wrote:Figures, just as I skill into Forge Guns someone calls for a nerf. It happened with tanks, MDs and Shotguns. Someone so grossly incandescent such as yourself would be more suited for a weapon that resembles the power of the sun: laser rifles |
King Kobrah
SyNergy Gaming
86
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Posted - 2013.03.26 00:59:00 -
[20] - Quote
I love going up against mass driver users that shoot all 6 shells at me but fail to drop my 530+ shields
I hate going up against mass driver users that are smart enough to flux me first, and kill me in 2-3 shells |
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King Kobrah
SyNergy Gaming
89
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Posted - 2013.03.26 02:12:00 -
[21] - Quote
Vaerana Myshtana wrote:I'm just way too tired for all of this QQ:
I read the title as "sick of losing prostitutes"...
I was going to say that we call them "Exotic Dancers" in New Eden, but then I reread the title.
On topic...
OP is not entitled to not be killed by anti-vehicular weapons. Forge sniping is hard. If OP is dying to it, he needs to move around more.
It would also help to not wear prostitutes. They are heavy and can slow you down. Some shitcock blueberry militia forge gunner picked off my biggest money making prostitute the other night, right off my back.
long overdue for a nerf. |
King Kobrah
SyNergy Gaming
102
|
Posted - 2013.03.26 07:28:00 -
[22] - Quote
Baal Omniscient wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. First, forge sniping is hard, especially at range. Don't knock it. Second, you got forge sniped while spawn camping? And you are blaming THEM of using cheap tactics? Pot->Kettle->Black. Lastly, countering them is easy. Snipe them, flank them, laser them from behind cover, OB them, etc., etc., etc. If you are using cover properly, it is almost impossible for a forge gun to get a direct hit since the projectile is so large that if it even clips your cover, you won't even take splash damage 90% of the time. It's not my fault 5-8 blueberries think it's a good idea to spawn in on a CRU with a couple of guys standing around it. still shouldn't be losing suits worth 200k+ to an AV weapon from a mile away. |
King Kobrah
SyNergy Gaming
102
|
Posted - 2013.03.26 07:32:00 -
[23] - Quote
And I'm teaching them a very important lesson. I bet next game, they won't repeatedly spawn at a CRU with enemies around it. Karma isn't real. Where's my karma for the milita forge gunner that just wiped my 200k suit from the highest point in the map with an AV weapon? |
King Kobrah
SyNergy Gaming
110
|
Posted - 2013.03.27 01:24:00 -
[24] - Quote
Kaze Eyrou wrote:Garrett Blacknova wrote:He probably can't pubstomp - without protogear though. Fixed. Kam Elto wrote:i don't know if someone has already posted this but if you don't want to lose a proto suit to a pub scrub then don't wear them in pub matches. problem solved. I would have however, the level of brain matter is so low that his logical reasoning skills are clearly inept. He posts in the subject about "unskilled heavies with the militia forge gun" and yet talks about the Grimlock and Assault variants ( shoutout), he says they are " impossible to counter" even though he can " turn them into swiss cheese with a duvolle". The Forge Gun is apparently a " one hit kill regardless of how much shields/armor [he is] stacking", but he forgets that " a proto heavy can obtain enough shields and armor to take a direct shot from a militia forge gun and keep on truckin'" (His Own Words!), not to mention the "fact" that he can be hit " miles away" given the Forge Gun only has an effective range of 1500 meters which is a little under a mile. Further proof of lack of mental self-control is illustrated when he gives this example after being killed by a forge gunner: " I first break my controller into dozens of tiny pieces, urinate on my PS3, throw it into the microwave for 5 minutes on HIGH". In conclusion, in the middle of page 3 he admits that " this game clearly isn't for me" yet he continues on complaining like a spoiled rich kid. Hopefully, the heads SyNergy Gaming will see this as an opportunity to remove a weed that will hold their corporation back. Nothing against constructive criticism, however, when your criticism is not constructive, and is based on a egocentric view of self-indulgence (spawn camping blueberries to get a 6+ KDR), one cannot argue the epitome of such foolishness. so what's it like spending your time taking a boatload of quotes out of context in a troll thread |
King Kobrah
SyNergy Gaming
110
|
Posted - 2013.03.27 02:06:00 -
[25] - Quote
Kaze Eyrou wrote:King Kobrah wrote:Kaze Eyrou wrote:Garrett Blacknova wrote:He probably can't pubstomp - without protogear though. Fixed. Kam Elto wrote:i don't know if someone has already posted this but if you don't want to lose a proto suit to a pub scrub then don't wear them in pub matches. problem solved. I would have however, the level of brain matter is so low that his logical reasoning skills are clearly inept. He posts in the subject about "unskilled heavies with the militia forge gun" and yet talks about the Grimlock and Assault variants ( shoutout), he says they are " impossible to counter" even though he can " turn them into swiss cheese with a duvolle". The Forge Gun is apparently a " one hit kill regardless of how much shields/armor [he is] stacking", but he forgets that " a proto heavy can obtain enough shields and armor to take a direct shot from a militia forge gun and keep on truckin'" (His Own Words!), not to mention the "fact" that he can be hit " miles away" given the Forge Gun only has an effective range of 1500 meters which is a little under a mile. Further proof of lack of mental self-control is illustrated when he gives this example after being killed by a forge gunner: " I first break my controller into dozens of tiny pieces, urinate on my PS3, throw it into the microwave for 5 minutes on HIGH". In conclusion, in the middle of page 3 he admits that " this game clearly isn't for me" yet he continues on complaining like a spoiled rich kid. Hopefully, the heads SyNergy Gaming will see this as an opportunity to remove a weed that will hold their corporation back. Nothing against constructive criticism, however, when your criticism is not constructive, and is based on a egocentric view of self-indulgence (spawn camping blueberries to get a 6+ KDR), one cannot argue the epitome of such foolishness. so what's it like spending your time taking a boatload of quotes out of context in a troll thread > "out of context" > "troll thread" Ahahaha! Good one. By the way, spawn with your prototype suit already. My militia forge gun requires moar of your tears. I seriously hope you're not trying to greentext on the dust forums.
Your quotes are very clearly out of context, for instance, the one about me being able to kill them just fine, that was in regards to being up close, when my thread was addressing forge gun sniping. either you didn't read the thread or intentionally took quotes out of context to attempt to troll me 1/10 got me to press buttons on my keyboard |
King Kobrah
SyNergy Gaming
110
|
Posted - 2013.03.27 23:02:00 -
[26] - Quote
InsertCoinHere wrote:King Kobrah wrote:AV weapons should not be able to to shoot at infantry. swarm launchers were adjusted, and now that you have these chucklefucks sitting on top of the tallest towers shooting grimlock/assault forge guns down at infantry..it just shouldn't happen and is literally impossible to counter, especially when they're on a roof where OBs don't register. obviously it shouldn't be a lock on weapon that homes in, it just should only be allowed to be shot at vehicles, installations, etc. and NOT dropsuits.
I can't tell you how many times I was busy spawncamping blueberries, only to suddenly die to a gigglecock militia forge gunner when there wasn't a heavy in sight. these are deaths that just should not happen. the fact you can kill a lot of suits in just two splash damage hits only a few seconds apart from 100+m out isn't right either, there needs to be some form of adjustment on these weapons to prevent an AV weapon from taking out infantry. So they have an event where all the ambush maps are open and you just want a heavy to pick up a HMG and run to the crater correct?WAHAHAHAHAHA LOL! It's amazing forge gun has been in use no problem till this event and now that snipers and lasers are getting owned they wanna cry? It's not fun getting shot back at is it wahahahahaha! Sounds to me like someone got owned and is crying. Were you looking in your sniper scope before you saw the white light lol. There is nothing wrong with the forge gg CCP! U lose proto? U mad bro? Wahahahahahaha! I run a VK1 suit with a duvolle though
are you one of those unskilled heavies who has to sit on top of the tallest towers in the game sniping with a OHKO weapon because you can't aim a real gun? |
King Kobrah
SyNergy Gaming
111
|
Posted - 2013.03.27 23:12:00 -
[27] - Quote
Moon Cricket Bob wrote:The lack of youtube references in this thread is disappointing. http://www.youtube.com/watch?v=XbcuViGSmGo look at this garbage heavy sniping infantry with an AV weapon
thanks, CCP. |
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